Star Wars: X-Wing (Collector's CD-ROM)
Downloading file size - 38 Mbytes
Game folder name - XWing
Toggle full screen view press RightAlt + Enter. Requires Java
Click on game screen to enter the game. To unlock mouse click twice right button
LucasArts, 1993, Strategy, Action, Simulation,
1st-Person Perspective, Flight, Real-Time, Sci-Fi / Futuristic.
A masterpiece of entertaining movies - "Star Wars " - could not appear in the form of computer games, this fate is inevitable for any popular film. The only problem is that very often the films created outright trash , calculated only on the known prior art.
Retell the plot of the game and the movie would be pointless - most people already familiar with the adventures of Luke Skywalker and his struggle against the Empire that seeks to enslave all the peoples of the galaxy. If someone has not seen the film , the narration is still not give any impression of the amazing scope and entertainment filming.
Luckily , George Lucas did not give the right to their offspring outsider firms , and the " Star Wars " were embodied in the form of a computer game " home " by the company "Lucas Arts". "XWing" did not come out at the time of maximum popularity of " Star Wars " , the creators of this game just does not have the time , conscientiously made the game nevomozhno do in a month or two. The game really deserves the highest ratings - intermediate rollers in the game is not inferior in quality to the film fragments , and the space battles are breathtaking its realism .
Surprisingly, the protagonist of "XWing" is not Luke Skywalker and Han Solo is not even , they do not appear on the screen. No, you have to fight for an unnamed Private Pilot Rebel . However, without these nameless protagonists pilots would not be able to do their deeds .
In "XWing" schedule is implemented in the battles of the vector principle, that is, objects are represented as a set of relatively simple geometric forms. This approach facilitates the task of scaling and rotation , allows to achieve a smooth and high speed. This game is not felt abstract form , the ships look and move very naturally.
In principle, all types of Rebel fighters are arranged almost identical , the differences mainly concern the first flight parameters such weapons.
The main types of fighters armed rebels .
"XWing" - the most versatile and multi-purpose machine , dubbed thanks to the distinctive X -shaped silhouette when viewed from the front . Armament consists of four laser and proton torpedoes . "XWing" able to fire four lasers at the same time , despite the rapid consumption of energy, it is justified by the increase infestation of affected area . olueksperimentalnuyu on the car "XWing" pinned great hopes in the fight against the Empire.
"YWing" - characterized by slow-moving and most powerful weapons and armor , as you might guess , its silhouette from above resembles the letter Y. It is worth paying attention to the set on "YWing" ion cannons capable of paralyzing the enemy ships .
"AWing" - the fastest and mobile machine, the main purpose of which - intelligence. As the shock force has no practical value.
HIGHLIGHTS OF FIGHTERS
The power system of fighter aircraft
Energy produced by the reactor during the flight is spent on three objectives:
- Firing from energy weapons - lasers , ion cannons.
- Maintenance of the protective field that reduces damage from enemy hits .
- Powered engine fighter .
The pilot has to maintain a reasonable balance between the three objectives and to change the distribution of energy during flight. It can increase the charging rate lasers or recovery protection, but then automatically reduces the speed of the fighter . In fact, you can achieve any desired relation between the distribution of energy.
The protective field is free to be redistributed between the tail and nose to protect the fighter with the most likely direction of fire.
All kinds of weapons set are divided into two groups: energy and ballistic . For firing of weapons consumes energy reactor, recovery is performed over time. Number of rounds of energy weapons in principle not limited. Ballistic weapons is limited to use of ammunition taken on board , but the rocket can automatically pursue the enemy ship , and the impact they have higher power .
The delivery of fire of any weapon can be fired as single shots and double - and even quadruple the fighter "XWing".
Guidance and targeting
The robot R2D2, mounted on a fighter , not only controls the navigation system , but also helps the pilot in combat. Fighters move very fast, and trying to shoot at the time of hitting the target to cross-hairs are unsuccessful ; lack of a second, so the goal has shifted outside the affected area. R2D2 calculates the target course and serves on the screen to shoot the yellow signal with a lead (this must be enabled hover mode ) . This, however, does not mean that it is absolutely impossible to fire without the aid of a computer , as the imperial bombers and interceptors fly slowly.
For use ballistic weapons is highly desirable to "grab " the purpose ( without the " capture" of missiles can be fired except in emphasis , sometimes it's even better ) . To do this, place the center of the sight as close as possible to the target and wait until the computer for a few seconds to prepare and will give a signal .
Special jump drive allows the ship to travel through hyperspace to the enormous distances. Except that it is used to transport fighters to the location of the job and return to base after its completion.
If you want to compete with George Lucas in the shooting of space battles, including the establishment of on-board camera and throw yourself into the fray. Then on the basis of a quiet location to watch a movie on your adventures.
MAIN ENEMY SHIPS
TIE-fighters - Most mobile and at the same time the most fragile Imperial ships . Apply only to the destruction of small space purposes , as against armor corvette cruiser or weak fighter lasers are powerless . One lucky volley pair of lasers is sufficient to destroy this ship.
TIE-bombers - Although the bombers do not pose much of a threat to the Rebel fighters , bombers, torpedo salvo level in two accounts carries a large ship . In no case do not let bombers close to protected your vehicle and intercept them away !
TIE-intereeptors - Hybrid fighter and bomber and a dangerous opponent for rebel fighters. Fortunately , the speed of the interceptor and its mobility is not that great , and you can handle them .
Assault Gunboat - It is a dangerous and difficult enemy that has greater firepower. Vulnerable point of assault boats is their slow speed , so it is recommended to attack the tail .
Space fighter - a complex machine and manage it easily. Without a good joystick "XWing" will not give you any pleasure . Although it is theoretically possible to play with the mouse , but in reality it is daunting .
The joystick implemented only the most common functions - moving and shooting. Everything else is done with the keyboard.
Key switches the review:
1 - view back -to-left .
2 - view of the robot R2D2.
3 - view back -to-right .
4 - view to the left.
5 - view through the cabin top
6 - view to the right.
7 - view forward and to the left.
8 - forward view ( front view ) .
9 - view forward and to the right.
. - Full screen view D:_V6(2)
/ - Look for a fighter with a tail.
The keys to control a fighter
* reduction in speed.
+ - Increase speed.
\ - Cut power to the engine.
Backspace - full engine power .
W - current weapon selection overkill.
I - switching guidance / identification of the on-board computer .
P - pause .
[ 1/3 power of the engine .
] - 2/3 power of the engine .
S - distribution of power protection between nose and tail parts.
T - Series brute force targets.
Y - serial reverse bust targets.
D - Summary of the damage of the vehicle systems and management procedures of repair.
M - map.
H - jump to hyperspace and return to base after the job is completed .
J - the transfer of power from the protective field in lasers .
L - the transfer of power from the lasers in the protective field .
X - firing mode (single / twin / quad ) .
With the - enable / disable the recording camera .
V - data remains in the film camera.
Ctrl + C - exit from the game ( the fastest option ) .
Ctrl + H - full engine power .
Alt + D - the level of detail graphics ( low / medium / high) .
Alt + C - calibration of the joystick.
Alt + M- turn on / off the music.
Additional keys :
Ctrl +2 - out.
Ctrl + [- setting the parameters during the flight.
Ctrl-S - pause.
Ctrl-A - the resumption of play after the break.
Alt-E - cancellation of a mission and return to base.
Once the pilot is registered and gets the base Rebel , it has several options :
Pilot Proving Ground - a simulator that allows you to refine the art of managing any type of fighter. The simulator must be for some time to fly through space constituting a kind of maze of gates . Missing a gate punished decrease the specified time , and the destruction of a cannon installed at the gate , on the contrary , adds time.
Historical Combat - a simulator that allows you to play the "historical" battle. Although these victories on the development of the plot does not affect , this machine eliminates the monotony of a flight through a series of gates .
Film Room - here you can watch films produced by your camera during battles.
Tour of Duty - these sorties , in fact, form the basis of "XWing". The game has three different fighting campaign , and in every part of the campaign to 12 jobs . All tasks within a single storyline campaign together , and get to the next task without the successful implementation of the previous impossible.
Each task has a specific purpose , and that you need to perform. Typically, this is no protection against an attack by rebel ships , or the destruction or seizure of some imperial goals. While a job should not rely on the destruction of all the enemies of the Empire resources are very large , and replaced downed ships anyway soon will come new .
It is better to focus on the ultimate goal and not get involved in meaningless hunting.
"XWing" complete destruction of the battle space station Empire " Death Star " , familiar from the film.
Although the campaign seems to be adjacent to each other , you can take them in any order , and even switch on the move from one to another at a later date to return to the first.