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Gabriel Knight 2 play online

The Beast Within: A Gabriel Knight Mystery

Downloading file size - 2.62 Gbytes

Game folder name - GabrielKnight2

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The Beast Within: A Gabriel Knight Mystery gameplay
The Beast Within: A Gabriel Knight Mystery title screen



Game review

Sierra On-Line, 1995, Adventure,

3rd-Person Perspective, Detective / Mystery, Puzzle-Solving.

Gabriel Knight 2: The Beast Within - adventure computer game released by Sierra On-Line in 1995. Unlike the first game, Gabriel Knight: Sins of the Fathers, released in 1993, The Beast Within the game is entirely based on the technology of FMV (Full Motion Video). The technology has been popular in the development of computer games in the mid 90-ies of XX century, as it allows to use the multimedia features, is undergoing rapid development. At the same time the use of FMV imposed certain restrictions on the game developers, primarily in the form of a linear plot. Also, the production of these games were very expensive: in addition to the usual costs required to engage the services of professional actors. The Beast Within is the only game of the series, in which technology was used FMV, in the next part of the series was used 3D-engine, normal quests for the end of the 90s.

The game was released for PC and Mac OS. In the version for the Mac OS for playback of video used its own player designed specifically Sierra, which is why the game had the property "slow down" and "take off" in the OS on Macintosh computers with processors such as 680x0.


In the game's story intertwine German popular mythology and the real facts from the history of Bavaria. From ancient legends borrowed stories about werewolves of German history - the events of life and reign of the "last of the true King of Bavaria" Ludwig II. These components are added to the traditional mystical and historical detective components - bloody murder, "secret society", sexual intrigue. The main characters: the ingenious and resourceful American writer and bookstore owner and part-time private detective Gabriel Knight and his assistant in the affairs of Grace Nakimura. At the end of the last part of Gabriel inherits a castle in Bavaria and the Ritter family Shattendzhager title. However, as it turned out, this honorary title imposes on its owner a serious commitment - to protect the local population from attacks supernatural beings. Attacks werewolves and other mythical monsters are long gone, but did not move to Gabriel castle of his ancestors, and to put in order their new property as his ability Shattendzhagera were in demand. The inhabitants of a small village hired him to investigate the horrific death of a little girl - they believe murdered by a werewolf. Gabriel and Grace to solve multiple puzzles in Munich, the famous castle "fabulous" King of Neuschwanstein, go to the deep forests of Bavaria. Their efforts will be rewarded heroes learn the "truth" about the mysterious death of King Ludwig II and find the "lost" opera by Wagner.


The game is divided into six "chapters", one CD-drive each. The player alternately controls Gabriel and Grace. The main characters are investigating separately: Gabriel in a suburb of Munich, and investigates a series of mysterious attacks and Grace Rittersberge collects information about famous black wolf werewolf past and goes to museums and other sights of Bavaria, studying the "white spots" biography "fabulous" King Bavaria, Ludwig II. By the end of the game heroes to combine their efforts for the successful completion of the investigation.

Game characters

Of the permanent characters of the series in this game there are three: Gabriel, Grace and Gerda. Detective Moseley on the plot, is mentioned several times Gabriel and Grace, but the game does not participate. The player will turn control the actions of Gabriel and Grace.

The main characters of the game with which to deal with the main characters:


The victims of the attacks.

Before beginning an investigation Gabriel was aware of three episodes of the attacks and four deaths. None of the victims of the attacks did not survive, the bodies were torn to shreds, some partially eaten. At the murder scene were numerous traces - a reddish-brown fur, saliva, footprints, similar to the wolf or dog. According to the clues in all cases there were one animal, the test results detected wool and other traces clearly indicated the innocence of the murders have escaped from the zoo wolves. This, however, has long silenced by the police have set up for their capture.


  • The first victim - a young woman was murdered in the woods, where she went to a picnic with her husband. This happened two days after the disappearance of wolves from the zoo. The murder took place just north of Munich - near Eching.

  • The next two victims - teenagers - were killed 12 days later in Feldkirchen, east of the city, where they went to walk around the rocks.

  • Toni Huber - died two weeks later in Lohhame on her parents' farm west of Munich. Witnesses - the parents of the deceased - claim to have seen a huge wolf and confident that this - a werewolf, because he was a "human eye" and he "knew what to do". Gabriel Knight was hired by the parents of the murdered girl for the investigation of this crime, as well as a group of villagers to prevent similar incidents in the future.

  • Karl Grossberg, '52 - furrier from Munich. He died in the city center, on the corner of Dinershtrasse, not far from the lodge. Grossberg murder happened after, as Gabriel took up the investigation and immediately attracted the attention - it was not like the others that have taken place in the suburbs. Probably Grossberg was not a random victim. Gabriel's suspicions are exacerbated when he learns that the victim has provided any services to members of the Lodge.

  • In a more detailed study of police files and binders local newspapers revealed that suspicious disappearances in the Bavarian forests occurred in the past, for at least ten years. But the body has not been found, and all the victims were considered missing. Moreover, there is likely, though not deserving of special trust witness allegedly having seen about six years ago, a huge black wolf in the Bavarian National Wildlife Refuge.

Law Office «Übergrau, Höffen & Schnell» - a company involved in the affairs of the family Ritter. Office is located in Munich at the Marienplatz, 21 right in front of the subway exit. The office has the full and credible image of the family. With all of the issues and challenges should contact Gabriel «Übergrau» in the first place. There's valued loyal customers and ready to fulfill even the most extravagant and time-consuming request potchas not related to the business of the firm. Moreover, to maintain the credibility of the company does not charge fees to prominent clients - such as Gabriel von Ritter. The company belongs to no one elderly gentleman Ubergrau, who personally does not appear in the game.


  • Harald Übergrau - the grandson of Mr. and junior partner Ubergrau. Harry is still very young, but definitely has a great future. The workplace is held as an experienced leader. Harry studied law at Harvard and was elected leadership of the company to do business Gabriel because of his knowledge of the English language. He is somewhat shy about his age and will do everything to live up to his high level of confidence. When he learned that Gabriel is investigating another mysterious crime, Harry can not keep a boyish enthusiasm and recognize that is a big fan of the literary talent of Gabriel and avidly read his latest book, Voodoo Murders, what confuses the author: Gabriel did not think highly of his literary abilities. But now Harry is ready to climb out of their way to help Gabriel in his investigation.

  • Frau Hogel - Harry's secretary, a young attractive woman. Ready to execute any orders of his boss, who, in turn, is ready to execute any orders Gabriel.

Die Koniglich-Bayrische Hofjagdloge (Royal Bavarian Hunting Lodge) - an elite men's club in Munich, on Dinnershtrasse, 54 (Dienerstraße, 54). According to the steward of the club, The Lodge - a very ancient society, but the club was founded relatively recently, in 1970, Baron von Glover. The club is located in a private villa, has considerable assets, including several hunting lodges in the Bavarian forest, where club members regularly travel to the joint hunt. The club consists of only 5 people, not including the President, Steward and newcomer Gabriel. This is due to high demands for beginners (belonging to the ancient German birth, surety of a member of the club, etc.), and the policy of the founder of the club. However, recently the Baron von Glover, to the dismay of some "old-timers", has become too liberal. For example, Gabriel was not difficult to join the club on a "personal guest" Baron. Members of the club unites noble origin and material well-being. In addition, Baron appreciates personal and business qualities of the applicant. Finally, an important rallying point is the "philosophy of the club," the ideologist of which is the background Glover.


  • Baron Friedrich Von Glower - the charismatic founder and president of the club. Statement says reluctantly, aware that his parents were originally from Bavaria, but he grew up abroad. By the time of his return "to the roots" happened to live in many countries - in North and South America, France, etc. By his own admission loves to travel, avoid permanent links. Disgusted applies to family values, so predstavitem is the last of its kind. A traditional German beer prefers red wine. Gabriel became a guarantor for its entry into the club. In the future, Gabriel enjoyed exceptional location Baron - Background Glover himself explains this by saying that Gabriel thinks much like himself, sees him as a potential supporter of his philosophy, as well as the fact that "there is a need to upgrade part of the club." The philosophical concept of Baron is close to the ideas of anarcho-primitivism and Hedonism, and is striving to bring man back to his natural physical destination, return his lost civilization in the process of physical ability: keen sight, smell, hearing, physical strength and agility, "predator", which, According to Baron, and is a man. Baron also considers unacceptable repression man of his natural desires and needs.

  • Baron Garr Von Zell - a typical representative of the "golden youth", from a family of bankers, but extremely ambitious and ambitious. Until recently - the second person in the club. A former favorite, the faithful follower of the ideological background Glover. The only member of the club, with the exception of Gabriel, to which the Chairman refers simply by name - Garr. According to Von Glover, Von Zell "always and in all the best for whatever he undertook." However, for some time (about a year before joining the club Gabriel), the problems began. Von Zell became more aggressive, unpredictable and uncontrollable. Gradually, his arrogance and his irrepressible ambition he alienated the other members of the club, in private conversations, often stating that "outgrown" the very background Glover. Apparently, it was his mean Von Glover, speaking of "the urgent need of renovation." Most of the members of the club would be happy to get rid of the background Zella, but it's not so simple: almost all of them - his debtors. Also, there is evidence of illegal mining of rare animals, which involved Von Zell, and obviously he Background Glover - though, apparently, after the rupture of their relationship to the hunting of exotic animals ceased. Gabriel his appearance caused a burning hatred and jealousy on the part of Von Zell, and was even accused them of espionage and cooperation with the police. In turn, the Von Zell because of his violent, bordering on madness behavior became the prime suspect in the eyes of Gabriel.

  • Doktor Klingmann - Doctor of Biology, University of Heidelberg, an expert in animal behavior. Section chief of the Munich zoo mammals. Known for his works devoted to the study of wolves and their behavior in the community. Inclined to idealize the wolves, considering them "the only beings who preserve the natural purity." In contrast to the generally accepted theory of natural selection offers its own - the so-called theory of the non-verbal "language death", according to which the predator selects a victim is not weak individuals, and one that is "ready to die", which is shown by its predator behavior. Clingman's colleagues did not share his point of view, and he had to be alone with their ideas until one of his lectures had not visited Baron von Zell, who proposed Klingmanu join the club. The philosophy of the club was a dream come true Clingman, and he gladly accepted. Soon after, escaped from the zoo two wolves: a young adult female and male Hilda Parsival. Wolves have never been found, and two days after the incident began mysterious wolf attacks on people in the suburbs of Munich. Clingman became the first member of the club, which was released on Gabriel. This is due to the "dock" Gabriel learned of the existence of the Royal Bavarian Hunting Lodge. This happened a few weeks after joining the club doctor himself.

  • Preiss - known lawyer in Germany. According to Von Glover, one of Germany's best lawyers. However, other members of the club believe that Price fell so low and discredited, what happened to him, no one would be the case. Price himself explains the lack of work that is "so rich that he can afford to take on uninteresting things", and that "loves free time." The club attracts Price's above all a philosophy of hedonism, which he treats is simple - "If my body wants something - it's natural." Price's passion - a woman with whom he had, in his words, does "whatever." Among the members of the club Price reputed pervert tolerant attitude toward him by the President at all is puzzling. Rumors about the adventures of the Price is so unsightly that the prospect to spend the night with him in the same room strikes fear into the rest of the "hunters". Price does not seek to smooth its image as deeply flawed human being, on the contrary, his whole behavior and intimate revelations supports it. We can assume that Price had not alien to homosexual sex, but there is no direct evidence of this - maybe it's just his outrageous. At the same time, in the rest of Price proves sober and reasonable person. Easy and deliberately to be frank, ready critically and constructively discuss the other members of the club, willing to share information with Gabriel. Price committed Von Glover, and can not forgive Von Zell's his claim to leadership. Significant detail: Price - the only one in the club who do not owe Von Zell's, the rest of "hunters", in spite of his condition, unwittingly appeared in his debt.

  • Von Aigner - big manufacturer and trader. Inherited a network of butcher shops, along with the production, as well as a brewery. Unlike Price's epitomizes the sin of gluttony, "I love good food and drink, and I like people who like to eat and drink." Joined the club, for reasons similar to Price's motives - to be in the company of people who are used in what does not deny. Only one of the members of the club, who went on to direct violation of the law: it is through background Aigner carried supplies exotic animals as future trophies Von Zell and Von Glover. Co-defendant on criminal business with the latest victim - furrier Grossberg, familiarity with which has long tried to hide.

  • Hennemann Kay - an influential government official. According to the President, has excellent prospects for career growth within the "very high" post in the government, which makes getting to know him extremely useful. However, other members of the club, in particular, Price, hold opposite views on the political future of Hennemana. Henneman - drunkard, and, according to information from "informed sources", all that awaits him - is an honorable anticipatory pension, a decision which has already been taken in secret from him. Henneman closed and uncommunicative, does not like to speak in English. The only way to talk with him - have a drink with him, then he was willing to go to the contact. Periodically with Klingmanom and Von Aigner they go into a popular cafe "Donisl» (Donisl) in Marienplatz to "skip" a few beers.

  • Xaver - doorman at the club. Not being a full member of the club, not participating in trips and feasts, Xavier however - the oldest participant of the event under the name of Royal Bavarian Hunting Lodge. Hired Von Glover more than 20 years ago, in 1972 - two years after the revival of the Lodge. Since then, Xavier - the permanent guardian of order and tradition of the club, a zealous advocate of the ritual and rules. Recent developments related to the adoption of a series of club doctors Clingman and especially Gabriel Knight Xavier plunged into a real shock. He was never able to come to terms with the presence of an "accidental American guest" in such an elite and prestigious institution. However, Xavier is very unsophisticated and greedy for flattery, and with the right approach to it is always possible to obtain the necessary information, and sometimes even more significant benefit.

Police Munich


  • Kriminal-Kommissar Leber - the head of the city police. Expressive and uncouth man, but he was no stranger to sympathy and compassion. Leber was in a very difficult situation: the authorities, the public, the media require him to immediate disclosure of a series of brutal murders, but the result has been more than a month, "marking time". Leber is well aware that the official version is untenable, but contrary to common sense, desperately hoping that the killers will still escaped from the zoo wolves. Then he will be in the hands of at least some clues, and he will be able to show at least some results of their work. However, the killing continues, and the Commissioner in despair, knowing that he could not stop them, not to mention the capture of wolves. Obviously, if the police failed to find the escaped wolf in a month, the more they look meaningless, instead of looking Leber can not, otherwise he would be accused of inaction. For all of his ten-year career at the post office of the Commissioner, the case was the most difficult and hopeless, and at the same time, the loudest. Not surprisingly, Leber is longing to help in solving these crimes and is willing to compromise its core principles, including the principle of non-civilians to the investigation. However, the Commissioner is extremely intractable, and just will not allow "one of these amerinskih private investigators" to the papers in the case of murder. He must be sure that the exchange will receive a really valuable information that will be a turning point in the long-running investigation. On the other hand, the information that it will provide Gabriel in any case should not let the "civilian" to get around it in this case. Gabriel will make a great effort to connect all their skills in working with people to gradually catch the thread of investigation out of the hands of the Commissioner stubborn, and then send the police on a wild goose chase - solely in the interest of the case.

  • In addition to the Commissioner Leber in the police department are working a few more employees, in particular, the Assistant Commissioner of Police and the attendant Staetter - surly old campaigner, and does not like foreigners who can not and basically does not want to speak in English.


A small but very ancient town in Bavaria. Located close to the west of Munich. Founded by Martin Ritter in the first half of the XIII century. City Building was completed in 1438, when the city walls were erected.

Residents of the city


  • Gerda - Ritter manages the castle, which is owned by Gabriel Knight. In love with his uncle Gabriel - Wolfgang, who is no longer alive.

  • Werner Huber - unofficial leader of the inhabitants of the city, something like the Captain, perhaps due to its venerable age. The owner of the only tavern in the "Golden Lion» (Goldener Löwe), located in the central square. Werner Huber led a delegation of residents Rittesberga and neighboring villages who came to the assistance of Gabriel. There is no doubt that it was Werner Huber insisted on the need for intervention Shattendzhagera, though a formal investigation was made by the customer of his cousin Sepp - the father of the dead girl. Werner Huber - a very wise and cautious old man, he would not reveal all the cards to the first comer, but at the same time is able to skillfully push the right person in the right direction.

  • Sepp Huber - father Tony Huber. He lives with his wife on a farm in Lokhame, south-west of Munich. The farm is located about an hour's walk from the Castle Ritter.

  • Christa Huber - Sepp wife, mother of Tony. Her mother lives in Regensburg, Huber left her on the investigation by releasing his farm for Gabriel.

  • Pfarrer Joseph Getz - rector of the church of St. George - the patron Shattendzhagerov. Very calm and friendly person, but, unfortunately, does not speak in English.

  • Mrs. Gelder - works at the post office. Does not speak in English, but sympathetic to the new Shattendzhageru and his assistant. With the help of Grace will be a long time to maintain at least some relationship with Gabriel.

Other places in Bavaria


Museum Ludwig II

Wagner Museum


Academics and consultants in other countries


  • Dr. Bertraim Barclay - doctor of historical sciences, professor at Yale University. Grace is likely attended his classes until leaving university. Looking at the code of the telephone number indicated on the card, Dr. Barclay lives in Atlantic City, New Jersey.

  • Josef Dallmeier - a specialist in the history of Bavaria. Interested reign and especially the personality of king Ludwig II, finds himself in something like him. He knows a lot of details about the life of Ludwig, takes his own point of view about the actions of the King of motivation - according Dalmayera, guides, biographers and historians simplify identity Ludwig, presenting it as either a misunderstood romantic hero or as a devout man, and therefore suffer from a deep sense of guilt, for their sexual orientation. According to Dalmaera, Ludwig suffered all his life from the fact that no one could give him as much love as he was ready to give away to others. Within five years Dalmayer trying unsuccessfully to gain access to the diary of the king, this is the only source on the life of Ludwig, with whom he is not acquainted. Dalmayer - open and sociable person, willing to unselfishly share the information available to it.

Heroes of the past



  • Wolfgang Ritter (1923-1993) - Uncle Gabriel, follower of "Shadow Hunters". Killed end of the first portion. Buried in the family crypt Ritter, in the church of St. George. After his death, the title of the property and the family moved to Gabriel Ritter. Gerd is a photograph of Wolfgang with a commemorative inscription.

  • Christian von Ritter (10.01.1820 - 04.03.1864) He tried to warn about the dangers of Ludwig II, which for him is a man nicknamed "The Black Wolf", but died on the day the letter was written, and not having to send it.

  • Victor Ritter (? -1753) - One of the glories of the past Shattendzhagger. Became famous in 1750 with the assistant tracked down and picked up a living werewolf Baron von Ralik and handed him over to justice.

  • Jurgen Ritter (1403-1461) - one of the glories of the past Shattendzhagerov. If it were built city walls Rittersberg.

  • Martin Ritter (1190-1253) - the founder of Rittersberga. In 1223 he built the Castle Ritter.

Baron Claus von Ralick nicknamed "The Black Wolf" - Alfinge lived in the XVIII century. Was cursed by an old gypsy woman for the committed violence against the gypsy girl, then killed himself. As a result of this curse became a werewolf. In April 1750, Viktor Ritter was caught, brought alive in Rittesberg and put in prison in the basement of the Town Hall of the city. After the identity of the city, was sentenced by a court to be quartered and burned alive at the stake. He was executed at dawn the next day. Residents Rittersberga went to Alfing to crack down on Ralik family background, as it was believed that the curse is inherited. However, none of the family background Ralik they could not be found.

Richard Horning - taught horsemanship Ludwig II. His grandson Stephan Horning - old farmer - from the words of my grandfather told Dallmayr many details about the life of the king, in particular, about a hunting accident that occurred with Ludwig, and the visits Wagner in Neuschwanstein in the last years of his life the king.

Paul Gowden nicknamed "The Black Wolf" a contemporary of Ludwig II. Nothing about his past is not known. Enjoyed the location at the Prussian court, it went different rumors: it was called a foreign prince, spy, assassin. Certainly was a dangerous man and viliyatelnym. In 1863, for any special services due to Bismarck and received the title of the land, and then changed his name and place of residence. His fate is unknown.

Frau Vogl


The process of filming

The shooting took place in a small studio in the town of Oakherst in California, where the headquarters of the Sierra. Film-making process led by director Will Binder.

Interesting facts about the game


  • The game was to consist of nine "chapters" instead of six. The scene of the other three parts of Bavaria was to be the XIX century, where the player had to manage by King Ludwig II. However, deadlines and exorbitant budget games made ​​their adjustments. Furthermore, the introduction of these parts meant increasing the already large number of CDs. The role of Ludwig II remained in the game only a few cinematics.

  • Actor Kay Kyuteru (Werner Huber) clearly enjoyed portraying bartenders in computer games. His next role was the "voice" bartender Griswold Goodsoup in the game The Curse of Monkey Island (1997).

  • The first German edition of the game came out without translation and subtitles, but because of the extreme violence was censored. The most shocking scenes were deleted and replaced with a black screen message appeared in German, briefly describing the scene. Later, when the game has been fully localized, she left uncut.

  • Most of the roles of the Germans in the game played by American actors. They speak German with a strong English accent. This created problems when duplicating games in Germany: it turned out that "the Americans" in the game speak German is much cleaner than "native Germans." Also, there were difficulties in the translation stage built on a misunderstanding of Grace Gabriel, or the German language, and "Germans", in turn - "English". The problem was "solved" peculiar: it was assumed that Gabriel and Grace speak at the usual German northern Germany, while the locals speak the "Bavarian dialect." In reality, people from different regions of the country are well aware of each other.

  • All filmed in the studio, the actors played on the background of the "blue screen", none of the crew did not go to Germany. Despite this, the boxes with the German version of the game was the inscription: "Exclusive shooting in Germany!" In order to attract buyers.

  • Telephone numbers used in the game is not accidental start with 555, as in many American movies - in the U.S. there are no such numbers. At the same time, there are rooms in other countries, such as Germany.

  • The phone number Ritter Castle - Munich, begins with the code 49-89.

Errors in the game


  • At the very beginning of the game in the video, where Gabriel wakes up on a farm Huber, camera close-up shows the scars on his arm, resulting in the first part of the game. However scars are not located on the arm and on the outer side of the forearm.

  • Keys to the "Volkswagen Golf" are similar and have a well-defined appearance. Car keys in your inventory Huber Gabriel entirely different from the real thing. Moreover, the car is not available.

  • The minister zoo Thomas is surprised to the fact that Dr. Clingman gives him an order to show wolves Gabriel in English and not in German.

  • When Gabriel tries to reproduce the full name of the club, its pronunciation is so bad that even a native speaker would not understand a word. However Ubergrau easily understand it, despite the fact that this name had never heard of.

  • The library Shattendzhager Grace finds a book on lycanthropy. The book is on the shelf between volumes «Das Nest» and «Der Arzt von Stalingrad». These works have nothing to do with the occult, and by means of highly of themselves.

  • Bookcase in the library consists of three sections: the left - biography, in the central - occult literature on the right - the diaries and records Shattendzhager. However, if you look closely, going to the left and right sections of Grace is looking for a book on the same shelf. Tom on it the same, and even stand in the same order.

  • Mrs. Smith first read the cards for Grace, and then to Gabriel. You may notice that both times fall the same card, but Mrs. Smith calls them differently.

  • Grace has very little German, but that does not stop her to read aloud the diary of his wife Cosima Wagner, who must have been written in German.

  • The authors of the game, seems to have been unable to determine what role in this story has to play the "language barrier". So, for Gabriel reading the local press - an impossible task for which he is even ready to cooperate with the Munich police. At the same time, the diaries Shattendzhager (XVIII-XIX centuries), and even a letter to the king of Bavaria, Christian Ritter, written in modern English. We can assume that this is not the original documents, and later translations, but in this case it is not clear to whom and why it was necessary to do them - because access to only members of the family Ritter, and all ancestors of Gabriel - indigenous Bavarians. In addition, under all the paperwork is signed, and the letter to Ludwig on the story uniquely authentic.

  • Brazilian religious society called «Manos Del Sol», which translated from Spanish means "Hands of the Sun", but in Brazil do not speak Spanish, and Portuguese.


Go to top


1. Let's see, let's see ... Of course, you have just got up, so still quite sleepy. It is necessary to start somewhere in your search of the wolf. To begin with a look at the news, for which read the newspaper, and at the same time a good idea to write a letter to the bookstore in America, his Grace. Yes, reading a note pinned to learn that the car keys hanging under the mirror, and that at the same time it is necessary to help his female partner. Looking in the bag, you find that things are out of it rather can be useful. There's a knife and two relevant letters and stuff. Well, it's time to chance ... Oh, and be sure to read all the same the two letters, which took from the bag.

     2. So! Pondering your first steps, unconsciously you have come to the edge of the forest and noticed something on the ground. Bah! Yes, it's someone's hair or long hair. This is very suspicious, carefully take it with you. Going back about picturesquely lying huge driftwood stumble upon a huge trail of some dogs, and maybe a dog. And suddenly it was a colossal wolf? How to save the evidence? Of course, only by removing the scent mark. Well, how to breed cement (left in the barn), you know, of course. That mold is ready. How many already have in your soul agony and suspicion! No, I must certainly go to the zoo, there may be something about the wolves to learn more? Said - done, because the car keys in your pocket ...

     3. That the zoo! And here is the corral with the wolves. Try to speak, lure ... But no to them, these animals are too independent and neprirucheny to respond. It would be necessary to talk to someone ... Ah, here an employee of the zoo. Ask him in detail about everything! After all, you want the maximum information! However, it is especially a lot of information is not presented. I have to go to his boss, Mr. Klingmanu. Of course, he reluctantly agreed to the interview, but, nevertheless, became the talk. Since it is the director of the zoo, and therefore, most likely, or hunter, or hunter, well, in short, faced with the animals, as they say, face to face, you ask him twice even about myself. Then we rewound on research about the missing wolves and how long escaped the wolves disappear, that is, how quickly they catch. But in fact, too, ask him everything in detail. Note that he repeatedly said the name Thomas. This is most likely the same employee with whom you spoke before. Yes-ah! And then you have the brilliant idea! After all, you are now that you want? Closer to get to the wolves in the zoo to see them up close and take a piece of wool for comparison to that found near the forest. And then we will see, it was a wolf or not near the farm. Oh, a lot of thoughts! No, it is necessary to return as a farm to ponder.

     4. At home in a quiet environment begin to translate his idea into practice. In short, you need to Thomas gave the order to show you the wolves. And how to do it? Elementary Watson! ((C) Conan Doyle) You also have a voice recorder with the ability to record fragment from one tape to another. So! You have the words of Mr. Clingman create a phrase such as: "?! This is Mr. Thomas Clingman Show our wolves to Mr. Knight!" That's the whole idea. And then through the transmitter that phrase lose Thomas.

     5. Now the main interview Clingman choose the right words. This is easy! To begin, insert the cassette compartment A recorder with Clingman record, then the compartment B - a blank cassette. Scrolls on the recorder Clingman phrases and marks the word that you want. It will appear at the bottom of the buffer. Choosing from all the words and phrases necessary amounting phrase, write it to tape. Now urgently needs to return as the zoo.

     6. So! That's good, that in the office of Clingman's nobody there. You can apply their knowledge of detective and search the pockets of zoo chef coat. Some found the envelope and took. Now take the tape to the selected Clingman phrase, or rather, of course, with her recorder and the tray to the radio, which stands on the table. Thomas is clearly heard the voice of his boss, started and listened attentively. Hooray! Earn money! ((C) "Three from Buttermilk"). Your idea has been so remarkable that Thomas went to perform at a loss this order. Yes, leaving the office, almost themselves are not issued, as Clingman abruptly entered the room. But, going along with it, sigh of relief. Now you go along to Thomas to the wolves. Thomas beckons wolf Margarita. You petting her in full view of scotch from the horror of Thomas and along with a few hairs of wool wolf took. That's wonderful! Yes, he remembered the Concerto, which have pulled the coat from Clingman. So, let's see, let's see ... ... However, nothing is clear, but, like all of the text in mirror image. You return to the farm.

     7. And in here you have the option of using a mirror to read receipt Clingman. At the same time vspimnili and about those two letters, which you already have. One of Ubergrau from Marienplatz, 21. Here there and drove off.

     8. Talk to the master of all would like ... But however irksome idea to compare the two samples of wool. Therefore, you go to the University.

     9. Michael biolaboratory give two pieces of wool, and then cast a trace of an unknown beast. Michael confirms that fur from the wolf from the zoo belongs to the European wolf, and the other wool in its composition also seems to be a wolf, but its size and giant trail, he believes that some wolf-giant, and what kind - is unknown. Thank you Michael, and before leaving, he will give you a report on the observations carried out. Well? Like while and do not know what to do something more ... And, remember, it is necessary to send a letter, which is written. You go right from the Marienplatz and find yourself on the street, on the right side that has the postal Den.

     10. After a successful send letters to go further meditations on this side and get to the hunting club. After talking to the clerk, it turns out that this is a private club, and after trying to find out, as if inhabited by Mr. Klingman, you almost force stick out here from the club, saying that you do not think of the famous hunting leave, and we must bring proof that you do not worse than the members of the club own a gun and has a wealth of experience. Well, like Ubergrau promised to render all possible assistance, ask him to make the relevant documents for you. You go back to him.

     11. to inquire him about the birth papers. He promises them to cook, but asked to wait for some time until they do. Therefore, do not stand there and wait, and you need to seize the moment, and hit the road until the police station.

     12. Yeah-ah! This cop seems absolutely do not know the English language, falls on his fingers to explain to him that you need a commissioner, finally it came to him, and he is on the phone is the Commissioner, but it is not in place, so you have to come later. To nourish Ubergrau to Marienplatz, 21.

     13. So ready your paper! You are cordially thank Ubergrau and then head to the hunting club. Already now, then the clerk would not dare to treat you! And so it happened, you took the chairman of the club and get acquainted with its inhabitants, and Klingman (and he was there too) was incredibly surprised by the appearance of your, and like he suspected something ... But what is not known.


     1. Meanwhile, in America, Grace received a letter from Gabriel, and, of course, rushed to Germany. Arriving here, it is with its inherent expressiveness, sometimes verging on the small impudence, he settled in the house of Gabriel Knight. So leaving Gabriel to deal with their hunters, you switch to the events unfolding near his home, in which the bright stars become topical for some time Grace.

     2. Thus, settling in Schloss Ritter, you have Grace as you go down the hall and meet with Gerda, the mistress of the house. You naturally have talked to her about everything (!), To get some information about Gabriele and local features, you rushed out into the street. Since the car keys no choice but to go to the city, does not exist. Yeah! We ought to posobirat information (what is the "quest" without it ?!). And who more than anyone else heard about the local gossip and rumors? Of course the owner of a restaurant, bar, tavern, where there are regulars. Here and there you go.

     3. rasprosy Werner Huber (bartender) about everything. He'll tell you about the mission to find about local events, will recommend to meet with Mr. Habermassom that more of them all something to say about werewolves. Round head.

     4. This is where the two-door blue ... ask him about all realize that without first consulting the relevant literature can not do. We must somehow get into any library. In meditation you come back to your room. Here, the master fireplaces repairs, not wanting to disturb him, you go down down and chat with Gerda. Then he goes back upstairs, the master was away somewhere, but you are interested in tools from its box. Accidentally looked up at the fireplace, you suddenly notice some hole among the masonry. Having something like a chisel, you click in the hole on some mechanism ... and something clicks. Look, you find that in the closet opened secret passage. Of course, you go there. You get into the bedroom Gerda. Well, sort of not finding anything interesting, the view falls on hanging in the closet (not in your room, while Gerda) key. Guess dawns on you! Most likely, this is the key to the Gabriel room where there is also his remarkable library. Most back!

     5. That's it! You - in the library. Now obsleduete library. The middle row is just find a book about werewolves, and in it an old letter to King Ludwig. A blog will find Ritter on the right shelf. There is so much interesting facts that I had to call Professor Barclay (you have his business card). Carefully read all the books that are found (including the shelf on the left). We'll have to go back to the bartender to ask him about Ludwig.

     6. What did! He again advised to address to Habermassu. Coming back to what the ceiling with him about everything. It will show you the room where "sat out" the last days of his Ludwig. Yeah! Very grim institution vnol as a prison. And here resides the spirit of some not so ... Even you became ill, plus hallucinations gone. Note the strange window overlooking the church. Something like blood splashed it ... Oh, away from here!

     7. Again you are talking with Habermassom by sharing their experiences. You are so fascinated him that he decided to show you some documents related to the life of Ludwig, however, they have a pastor, and he does not speak English. Habermass decides to write a note.

     8. In the church you pastor a note giving, get him a folder with documents and which refers back Habermassu. From these papers get a lot of information about the long-standing commitment to Ludwig and his entourage to mysticism and its rites associated with the mysterious transformations. Overcrowded information, go home, to the library. It solves all the print on the typewriter and folding of the book and this letter, send a parcel.

     9. Ask the Gerda bottom address of the house, fill out the front of the package. I must say that Gerda is still very hurt and upset when, catching you in bibliotke and learn that you know the secret passages in the house, she came to such a tirade from your side about love found, that even confused a few, only said, that Grace can do as it sees fit.

     10. Here, having come back to the city, sending a package in the mail, do not forget to pay for it.


     1. Here again, you together with Gabriel. After a successful entry into the club of hunters (and there are oh-ry great suspicion that some of its members are related to all of this confusing story) Gabriel again at home. Reading regular news in the newspaper on the table, you think about it yet over, and what impact has the hunting club, and especially its chairman, Baron Vaughn Glover in local public life. Looking at the card Glover, you memorize the address.

     2. The only source of your information, in fact, is Ubergrau. Where do you and going. He hands you a package from Grace (which you sent along with Grace Gabriel. There's a book) you read the letter Grace Ubergrau ask about Ludwig II. And all quizzed about it. Coming from Ubergrau, go right in thought. Walking past the store hours, you decide to go to him.

     3. Look on the table from the seller clock, decide to buy them, the good will that give Grace, because she loves antiques. Moreover, the clock is a remarkable property: they though the cuckoo, but clockwork, not a pendulum. It is now generally can not be found, and antiques can not boast of frequent occurrence of such things. After paying the seller, you go still right. The legs themselves are in a hunting club ...

     4. Approaching him, you notice the crowds and the police car, as well as TV. Intrigued, you figure out that there was a murder. But the main thing that you notice is the presence of Commissioner Lieber, who were looking for some time ago. You are trying to attract the attention of the Commissioner, showing him his card, but all to no avail. Then, as they say, making "feint ears", take out one of your documents, and either run the kind of omniscient witness, refers to a television reporter. It is their interest the, and begins the interview. Naturally, the fact that some son of a gun gives an interview on the criminal case, bypassing the police, exasperated Commissioner, and it pushes you off the camera. Enraged, he is ready to jump on you, but Gabrielle modestly calls himself and offers to meet again with the police.

     5. Then you go to the club, especially since he's around. Porassprosit Xavier (local clerk) about everything, go to the lobby. Going further into the corridor, we find that both rooms are locked. The one-and-a! Keys certainly have Xavier ... Drawing attention to the wonderful artificial plant in the corner, they have devised a great idea. After all, if bought to start the clock and hide them, it is possible to mislead the clerk and for a while distracted from their racks. Having got his watch and hid behind a plant, FAST go to the clerk and walk close by. Watches, work, publish their own sounds, but here they heard how some noise. Xavier stretched in the face, running down the hall to the noise, and you waste no time, climbed into his drawer and take out the keys.

     6. Xavier, came running back (and probably will not find the source of noise), he said that everything seems to be OK. You are making liuo understands, go back to the corridor, unlock the left door key, covered her and take hours. Now you have to put the keys back. In the same manner! Again having got the watch, put it in the bush, go to Xavier. He runs away again ... put the keys back and waiting for the clerk, go back into the hall.

     7. Here, now, do not forget to take back the clock (for the Grace of course!), Enter the left room. Yeah! There is some mystic ... On a table reading a notebook, and right razglyadyvate photos ... But You "intersect", and you do not have to do, how to pretend to be a curious beginner, go indignant inside Von Zell. Naturally, you are for it immediately hit the "blacklist."

     8. Once in the hall, and being tempted to somehow rectify an awkward situation, you spoke to him, correctly without affecting the topic of hunting trophies (at the end of the conversation, when Von Zell have soften a bit, this topic and complete a conversation). Here it is necessary to approach only psychologically!

     9. He leaves you, but you are hunting club. Yeah, that's like and time to visit the head of the club of Baron Vaughn Glover. There and right.

     10. Coming to him, meet extraordinarily warm welcome. After chatting about everything, you pay attention to the mask, which hangs almost over you. Out of courtesy to speak on this topic, you leave the house Baron. However, some interesting things have already filled your notebook ... So-oo! It is time to re-communicate with the commissioner ...

     11. At the police station commissioner is not so angry, and even greets you kindly agreed to talk to you. After talking to all topics, and saying to myself, Commissioner feature to make any notes on the sheets, as he spoke with pride, to notice that the map on the right is attached a few notes. For etiquette asking permission to look at the card, debited from a note Grossberg right phone that comes with the latest murder case. It is interesting for you, especially since here again involved a wolf.

    12. Now you can go home to quietly on the phone to talk with someone from Grossberg. What you are doing. Also along the way we ought to write about all of Grace, which is also doing. Now, the post office, on the road going to Ubergau.

     13. He asked about the recent events, go to the post office, sending a letter. Well, now we have to go to a club and there to try to gain some information. There and go.

     14. After talking to Preiss all, notice the arrival of the club two more. It would be necessary, and chat with them. Try to have something to learn about Grossberg. At the same time to notice that Von Zell and Klingmanna is some hidden conversation. Having tried to join in, to feel myself a look of hatred Von Zell, which only remains just as it is to ask for a magazine lying on the table. Ha, and that's the idea! In the magazine gently put the recorder and how to have "read", return it to the table.

     15. That is the only thing that could be done. Well then have is a conversation with Baron Von Zell accuses you of spying for the police, but the chairman protects you, you make a bruised face and retire. Once home, the dog obnaruzhivate torn to pieces, and away from the thicket of the forest at you angrily burning red eyes of the beast ...


     1. So you are together again with Grace. She dreamed last night for the next nightmare, so do not be surprised very few of its inflated state. What is most striking for her that she had a none other, and Ludwig 2nd, and turned out to be a werewolf. Here, of course, and you can think about. On the one hand, you have a lot of thinking about it, so that it could be the cause of a nightmare, but on the other hand too much information already gathered, proving that Ludwig liked "messing" with all sorts of rituals, and wolves loved enough, as evidenced by entries in his diary. Here too will become thoughtfull ...

     2. In short, we must do something more. And then there was the Bavarian king stuck in my head ... in the library! It would be necessary to pick up more literature on it. Finding a book with the biography of Ludwig 2nd, turn over her. So-oo, like nothing new ... Oh, it's time to hit the road to the post office, long-mails from Gabriel was not. At the post office just received a letter from him (the same as in the previous part). They learned all the news from him. Yet how would a new "hook" to find? Let's go to the pub.

     3. Ba, and here Smith family! Chat now! So we learn that the local district has long been plagued by all sorts of rumors about monsters, and there was some evidence of attack and even izcheznoveniya people, especially children. Here it is not like the jitters!

     4. UV loaded with information, you walk through the area and stumble upon the entrance to the temple. Going into it, and after going inside, we hear someone sobbing. Coming back, we see Gerda, sitting beside gravestones. Probably, her relative, you think, of course. Hmm! The only strange that, like everything here is very old burial and Gerd still mourns someone? But, nevertheless, it would be necessary to somehow cheer, and at the same time, this is a good reason to come to terms with it. That would bring the flowers to get here and as a sign of sympathy!

     5. However, at the same time you have itching and self-serving idea is Gerda here, you can climb on a secret course and see what else there. What are doing.

     6. Once again in a closet in the hallway, this one will go down in the dark passage, and after passing through it, you will find yourself in a secret way out of the house. Near the exit is growing beautiful rose bush. Ha, that's an opportunity to come to terms with Gerda! Breaking the 4 flower. You come back to the church and put on the tombstone of flowers in front of the amazed Gerda. She was so stunned to your courtesy that made inquiry about Gabriel and all the works, gave the car keys. Thus, you get the opportunity of a wider review of the area. Where now? Of course, in Ludwig's castle!

     7. Amazing! I think you too impressed with this facility overlooking Grace! But, once inside, you will pass an excellent tour, get to know the mass of pictures and stuff! So, here at the entrance you get a device such as EPG, shorter player with a cassette. Do not forget every time a new approach to painting there, whether in the next room, turn it on. Be sure to review all the exhibits! And all the pictures! It is important! Walk through the magnificent museum! Relax a little bit from your hectic affairs! Well, sort of, we visited all the halls, came at the end of one of them to the balustrade ... My God, what kind of offer! Yeah! Conspiracy completely to yourself and losing your head, you have yet to come down from the heights of the eternal art, and to return to our "sheep". So, have you visited the castle, and now would be nice and King Ludwig Museum to go ...

     8. Here you are on the spot (the place, by the way, called very long Herrensheymsse). Talk with Frau Miller, who will sell you a ticket. As well as the castle, see all the exhibits very carefully, do not miss any! Especially need to pay attention to the diary of Ludwig and painting, where all of a sudden you will see ... an excerpt from your dreams! All documents need to read, otherwise your trip will be unfinished. After watching a talk with Frau Miller rasprosy her about everything, especially about Wagner and his last opera. She will send you to Bayreuth, in Wagner Museum. More of it you will not know anything, because Frau will be very annoyed bored visitor to her, that is you. Well, let's go to Bayreuth.

     9. Unfortunately, the museum is closed. However, after a long and detailed conversation with the minister and at the same time the museum historian Georg it enables you to walk through some of the rooms of the museum, which has not yet been closed for renovation. What you are doing. Also, as before, carefully inspect all the exhibits, listen to all the information about each. At the end of the inspection, ask about Georg Ludwig blog. He will say that he needs more information about you, so that he can trust you see the diary. Under this impression and go back home.

    10. Upon returning home Gerda tells you that called Dr. Barclay and asked him to call. Pleased by this news, you naturally start in the library with study biographies Ludwig (take it from the left shelf), which read, call Barclay, who, in turn, gives you a phone-known historian biografievoda Dallmiera. Call him, assign him to a meeting at the Memorial of Ludwig II in Starnberg. Round off.

     11. Um, what a lonely and sad place here in the fall! Nevertheless, you go past the church to the shore. Here you will meet with Dalllmierom which rasprashivat very carefully everything that you know. Dallmier among other things, says that it is necessary to have special permission to get more information, including the diary of the King of Bavaria. Puzzled by this, you say goodbye to him and stay with my thoughts ... Yes, pay attention to the memorial itself. In the water, a huge cross set, all said that here dwells the spirit of the Bavarian handsome king, so dramatically and it is unclear who died, experienced the ups and and downs, even arrest ... There is something undoubtedly dwells split from his soul and forever settled in these trees, the church, the cross, even the water of the Gulf, quietly drove to the bank autumn foliage ... Yes ... well, it's time to go home.

     12. At home you talk to Gerda about getting "special permission" (she advises Gabriel write on the subject), write a letter to Gabriel, and go into town to the post office to send a letter.

     13. Paying for your letter, you go into a restaurant Huber near where asking the owner to call the Smiths, talk to them, tell about Ludwig's dream, which learned during his excursions. It turns out that the king himself completely immersed into the mysteries of transformation wolf-people like the so-called ways to become a werewolf disclose and disseminate throughout the land, so that all may be the same.

     14. Mrs. Smith, you still telling fortunes by cards, and talk about their ability to communicate with the souls of the deceased, said that Ludwig would like to help Grace in its investigations ... very concerned about what has been said (and even a little frightened), you go out and go to the temple . Not far away, on the right, you find bush lilies that have just bloomed. Remembering what Ludwig thought a truly regal lily flowers, you sit down beside them.

     15. Then the pastor sees you and gives you the name of Our Lady of the flower. And here you are having a great idea ...

     16. Coming back to the Ludwig memorial, go to the water. No wonder that you had the feeling that Ludwig lives here. You throw in the water lily and asking Ludwig to help you. Looking at the water, with horror rebounds - the water looks at you King ...

     17. Realizing that Ludwig heard you coming home, where Gerda tells you that the fax came for you. Run the post. After reading the fax, we learn that Ludwig was not only aware of all the motifs of Wagner's operas, but he himself participated in their writing. It is urgent to go to George to tell him the big news.

     18. Georg read the fax, he was amazed and allowed you to familiarize with the diary. It turned out that Wagner's opera, which was the most recent and sensational, was completed after the death of Wagner!


     1. Phew ... it's time to go back to Gabriel. How is he? And Gabrielle, stay overnight at the background Gloubera, spent time very good! Intoxicating, girls, and so on ... In short, he woke up in the morning only. But that part of you with him to pass! So, we start with the fact that it is necessary to know where to go. Well, let's go to the Marienplatz.

     2. There near the entrance to the office is constantly Ubergrau vendor edible. She advertises its sausage that you buy a pair, and then yesterday you saved from starvation only the invitation of Baron to his villa, you forgot to have dinner, of course. So, now what? Well where, where .. The club hunters, of course. After all, there is the most interest to you, the more that it is necessary to pick up your voice recorder, which yesterday left there. God, if only he was not found!

     3. In hunting club with an investment you do not see anybody found your recorder in a magazine, and takes it, predchustvuya getting very interesting information, go to Ubergrau, since it is necessary to whom you translate from German whole conversation!

     4. Talk with Ubergrau start by asking you to list the names of people who went missing recently. In addition there is a corresponding spisok.V among others was the name Grossberg ... Then you give him the tape with the talk of the club. Ubergrau you, of course, translates quite criminal conversation between von Zell and other hunters, and von Zell Knight clearly suspects in connection with the police and urges keep Knight away from their cases. A public affairs? You and Ubergrau clearly intrigued by this. And then there came up the name of Grossberg, the man who was killed near the club. So he, too, was well received in the circle! And perhaps he knew something, for which he paid .... Yes, you will Ubergrau a letter for you from Grace. Read it immediately.

     5. So, you have a very interesting information for the police commissioner Liberia, which it can sell for familiarization with the case of the murdered Grossberg. Well, we head to the police station. Here you give the Commissioner to listen to conversations of the von Zell, which he was very interested. Of course, the bargaining is in a raised voice, the commissioner general, very expressive, but, in the end, he agrees. Bring the matter, Commissioner, and it appears to give familiar with the case. You will immediately find, among other things in the records Grossberg address Dorn, sheet and which breaks away from books. And in time! Immediately comes the commissioner, and finding you in some confusion, ordered to carry out business. In parting, he reminds you to give him the tape. That is now possible to get acquainted with one of his friends in Grossberga.Napravlyaemsya Buchan to Dorn.

     6. Here you are close to and very grim institution where Dorn throws overbought and keeps exotic animals. In short, in some way, a poacher. When you try to talk to him, he will naturally ask, from whom you are. You call the name of Grossberg and hear in response to an entire tirade about what Grossberg owed him 14,500 marks, and while it does not receive the debt, about any conversation, let alone show the animals can be no question. How to be? Going to Ubergrau advice.

     7. Ubergrau all this says that since his office took up the unraveling of all these cases, it is sponsoring this conversation with Dorn. And it gives you the required amount. Again coming to Dorn.

     8. At this time, Dorn, of course, become more talkative, and even gives the look of the wolf, which, according to him sitting in the last right-hand cell. Come to it. Inspection of the cells makes it possible to see that the bottom right cell of the lattice is about something metallic, like a tag, worn animals in zoos. But suddenly, from the appearance of characteristic shape of the darkness and the sounds, you realize that in this cell is not a wolf ... the tiger! Barely having time to dodge, but did not get the tag, you think, as if to distract the tiger, and not draw attention Dorn, located nearby. Yeah, sausage, which you bought at Marienplatz. Throwing a sausage tiger, you distract his attention and quickly grab tags. Tiger grinned, but you have time. Ugh, go away!

     9. So, now you have something to show Klingmanu! After all, surely, these tags from his zoo! Guides in the hunting club.

     10. Here you suddenly come across a crowd, coming out of the house. Baron von Blouber time to explain what is going on all the suburban villa of the club for the opening of a new season, and invites you to go with them. Nothing left to do but to agree, although it is very sudden ...

11. Go out into the corridor (see. The picture above). So, now we have to get there somehow in the room von Zell, where he came out in front of you. Going one more door of his room (the last door right), you knocking, you open it. Nobody here. Yeah, it is a room Preiss, who, of course, sits at the bottom of the "adoption" of beer. Since opening his closet, you find there a black rope. Well now, having tied her to the window, you come out to the railing and walk one screen to the left. This room von Zell. The room pay attention to the organizer, the night lying on the bedside table. From there, take a letter. Read it. From there, you learn some of the details of suspicion von Zell, which he was about to open Klingmanu and Baron, and calls for more careful to hide their shared secret. So much on! "... The secret!" It is clear that von Zell doing something unclean. Going into the bathroom, you find covered trail. Like, Feral! Oh, relieved find that a trace of human foot, opening it fully. But, nevertheless, it is strange why von Zell walks barefoot on the earth? Well, it is necessary and to return.

     12. Returning the same way, you go in the room a second left to Aigner. But in order to catch in the bathroom. Embarrassed, you in a hurry to leave, but Aigner kindly agreed to talk with you. Rasprosy him about everything, including about where to find Clingman, you say goodbye to him.

     13. Clingman you find slumbering on the bed. It is very sluggish to respond and you ask to be left alone. But showing him the tag, you're watching it very violent reaction. So he was aware of their origin. We go down.

     14. At the bottom of the cabinet take the kerosene lamp on the fireplace and take a box of matches and chatting with Hennemann. However, he did not disclose the new anything. Like nothing else left but to go out into the street.

     15. Go to the stables nearby. There we find the right clippers to take with us. Go right into the woods.

     16. Immediately find a wolf track on the bare ground. Explore it. Go back to the right. In short, find the trail again on the bare ground near the bushes (see. Above the picture). Next is clearly in the bushes. Scary, of course, but we need to know the secret. Use scissors to cut the bushes pass and go to the cave.

     17. On the left there is a low passage, crawled in which you find yourself in a large "space." It's dark ... and some just terrible sucking sound. Here, incidentally, bears intolerable carrion! Lord, surely there someone that is eating? Use the matches to light the lamp and look down ...

     18. It is impossible to describe in peace! Downstairs sitting naked von Zell among poluobglodannyh human corpses and devour one of them, and in the human form! He just grinned at you ... GOD headlong run away!

     19. Having come to the house, meet Gloubera background (first door on the right), who, seeing your pale, asked what had happened. You lead him on a nightmare place and waiting for his return. Glouber, as it seemed, in some form of discouragement says von Zell - a werewolf at night it will be in the form of a wolf, and it will be possible to kill or neutralize. Long begging Knight agree to night hunting, background Glouber end to secure the consent of uncertain Gabriel.

     20. Now, it seems, ran quiet times research! Now we have to fight with a werewolf! And the Baron was his insistent invitation Gabriel also leads to suspicion. Phew, now we have about the mascot not forget.

     21. That's midnight! Background Glouber goes with you to the bushes, and then ... disappears. So you were left alone with the wolf. Coming up, you come upon a wolf. Prepare TALISMAN! Once cooked the wolf attack you, send him a talisman, and the werewolf retreat. Go to a large clearing. How to get it? Well, it's hard to explain, because the wolf will appear in different places and have to go each time in different ways. If you can not get out into the clearing, and the wolf is attacking you, you can try again.

     22. In a clearing you will have to wait for background Glouber, buyout You throw the gun from which it is necessary to immediately kill the wolf. Killed wolf gradually turn into von Zell ... And you background Glouber conducts home, as you also were wounded.

     23. There you have it! You come home to a house Gerda, but do not let you nightmares, there is even a suspicion that there was a strong nervous breakdown, even Grace could not come running to help. Orishlos take Gabriel to the city and placed in the same room, next to the post. There and doctors nearby, and Grace will help.


     1. You start the final stage, but the most difficult according to most Sierra. You start with Grace again. Gabriel had a truly outstanding sleep. Or maybe Grace dreamed ... in a beautiful ball gown evening in the castle Ludwig, it is up to her, so they circled in the dance, and that kissing, hugging ... Suddenly it is no longer Ludwig, and Gabriel, and shows them like Ludwig on the answer to all their problems, but they are illusory, far away ... Now and Grace izchezla and Gabrielle hears the eerie howl of a wolf, what he brings the whole body, he feels that he will soon become a wolf, but does not want it, shouting and it does not work ... Ludwig, came to show remarkable picture of his life. Anticipating his fate, he pulls presented to him by Wagner, but unpublished opera of 3 parts and hides on the recesses of one roll - in the ceremonial hall at one of the paintings, another roll - in a hiding place in the wall of the grotto, a third in the bedroom between passes the lower cache. Then she runs to the tower, but it is late, his grasp. Ludwig just manages to hide in their clue. Later, sitting in the carriage, he beckons to a lady of his servants and asked to hide this paper in the ballot box, which will put his heart. Woman performs his request ...

     2. But that dreams and reality is more severe. Gabrielle seriously ill, it seems that his wound got the blood of the slain von Zell and Gabrielle became a werewolf himself. No matter how hard it is to realize, but Grace is forced to put Gabriel in a closed room for emergencies. Suffering from this, the poor coming to Grace Gabriel, lying on the bed. You talk to him about everything, he understands the difficulty of the situation. (If someone passed "Phantasmagoria", he remembers that what was at first an innocent husband of the main character, and how he was after ...).

     3. Coming out of this "camera", you immediately go to the post office, the benefit is there. You get a letter from von Gloubera for Gabriel, in which he wrote that he was sorry about what had happened and asked Gabriel to come to him, he longs to see him, he wants him! At these words, Grace (and you) as much shudder ... What is meant by that, Baron? Maybe it's true that Gabriel had a dream: that background Glouber oboronen, too, with the most hardened: he is "black wolf"? Let's go to the pub, can u find out that Mrs. Smith?

     4. In the restaurant we take a roll of Mrs. Smith (for the bird in the window at Gabriel), and almost get the confirmation from her about the background Gloubera. Oh, and it would be necessary to go to Gerda for a sheet to a window curtain at Gabriel. There and go.

     5. Gerd anxiously inquired about the state of Gabriel, in the bedroom you take a bed sheet and go back. Dove bird feed (crumble muffin), you lured her inside, then catch the sheet and take with you ... (the other is not). Now, you have one goal: to produce an opera by Wagner, which Ludwig had hidden in the castle (unless, of course, is that Gabriel told - it was not a figment of a sick imagination). Initially, it would be necessary to visit the temple in Altottinge, the one where you installed the urn with the heart of Ludwig.

     6. Next to the church stands and read all entries. Go left to the temple, saying hello to the priest, put the money in a container where there are bottles of water and take one of them. Go back home. Remembering that Gerda some time ago in the St. George Temple on the tombstone of his uncle put a silver heart, go back and make sure that it is there. Then you go to Gerda and begged her to take to resolve this character. Gerda through the lump in my throat just said it was for Gabriel or not. Having received a satisfactory answer, she agrees. Taking a treasure, you are going back to the temple in Altottinge.

     7. After talking with a priest, you offer as a gift for the salvation of their business and Gabriel silver heart. Pastor takes you to the temple, where praying for you.

     8. Put in the right basket for donations silver heart. You tearfully ask the Mother of God to help you, to hear your call for help. God, how the heart breaks! Help you, Mother of God! Unable to keep his emotions and enlightened heart, feeling that you are not alone, go outside (right door). Wind blows chandeliers. You took a chair, trying to light them as suddenly stumble on the rack with the ballot boxes, which you can see on the bottom left urn Ludwig. Pulling out of it the same paper roll, put the box in place. In truth, the Mother of God's help now!

    9. Now go ahead, in Ludwig's castle! So, we need to take the first roll out of the bedroom. In meditation we pass in the living room, even further, then go back and see how the child is trying to get back on Ludwig chair, pack off guard them until it is gone, you are watering the chair from the vial. The guards came to the show chair, they say, the child has done. While she was engaged in wiping the chair, I go back to the bedroom and in the space between the door is at the bottom of the roll. Now you go to the grotto. Wait until the guard leaves, and looking at the wall, where there was a guard, a hiding place. Having found, take the scroll. Great! Now we have to find in the big hall. Once there, go to the next part of the hall, where in the middle of it there is a passage on (but tude can not pass). Let them go pigeon (which you have in a sheet). The guard immediately engaged in catching birds, and you are under idnoy paintings from the middle looking for a hiding place and take the third scroll. All! Your Opera! When we get to the exit to George, who give and scrolls, with a smile, looking at his bewildered big eyes!

     10. Two months later ... Yes, two months sick Gabriel, but he was getting better, although it for obvious reasons can not be left unattended, and most importantly, no one for him at bay. George succeeded with his wife not only decipher the opera, but also to put it in the theater. It was done a tremendous work!

     11. And the theater! Premiere! Hitherto unknown opera of Wagner! Will all the "cream" of society! You and Grace is here, too, are worried.

     12. So, well, perhaps it is necessary to start with ... program that you take off the table. Read the poster again rejoice over George. Go to the entrance to the hall, then to the right until the end. Come into the office. It lies on the couch, Gabrielle. You can take the boards of the theater circuit. From the table take binoculars and a piece of the plan, which must be read. Talk to Gabriel, he complains that it's cold here. You promise that something will come up for him. Come out into the auditorium. Talk to George, he conducts today, so he is very worried. Talk also with the officers, who repaired the top lighting. One of them will tell you how to get into the lighting. Then you remember that you have a copy of the plan of the theater, which hangs in the Museum of Wagner. It is the sign "X", which marked the direction of the object of one of the projectors. By comparing this plan with those who have taken to message boards, we find that the sign "X" is marked by the main bed of the theater.

     13. Exit the room and go to the right, just before the end. Enter the room where the spotlight and the type of window to the room. Looking out the window, turn on the spotlight, and took it to the bottom of the handle, set right on the main beam of the bed. Turn off the spotlight. Now, knowing that in the main lodge sit certainly Baron von Glouber, in which case you can dramatically blind or simply select it from the audience to sharpen attention on it.

     14. Back in the lobby, give the attendant circuitry theater marked the main lodge with a request to ensure that the baron and his accompanying it sat in the main lodge. Now once again came to the entrance of the hall, go to the right, to the office, and to the left on a small climb stairs and go to the end, get to the rocker part of the theater. Notice the rope tied to the main unit mounting. Pulling for the end, you untying it, opening the entrance to the basement. Descends right down.

     15. Having one sector right in front you can see a box on the wall, revealing that, you can take the keys. Thus, according to the label, it's from the theater warehouse. So, we ought to look at this room. Because the theater is Glouber background, it can be to wait all in relation to Gabriel. And even it is necessary to provide for the possibility to lock Gabriel somewhere away from sin. Now look for the warehouse. We need to find a door with a lock, the best turnkey. Finding a room, it is open, take it a sign "PRIVAT". We leave and lock the door. Now, right to the end, we are looking for space heating. Open the oven and throw to coal (after Gabrielle complained that it was cold). Now turn on the "Auto" button and translate the lever to the right. Now again to the right, we go out into the foyer. You go to the gym, again talking to George. Go to Gabriel. To accompany him in that same storeroom where locks him in spite of his violent resentment and even anger.

     16. Coming back to find that the audience already gathered and is Overture. Quickly run to the office and put on evening dress. Now you have to follow the baron, so running in lighting the room and watch him through the little window with binoculars. After making sure that he and his partner on the site, go to the door of the box and tie a rope door, then hang up the sign "PRIVAT" on the door (now nobody suspected anything).

    17. Yeah! Gabriel had tight. That sick, and then there's Grace closed it, traitor ... We must get out of here. Well, there seems nothing remarkable. Move things for one of the boxes or chests find the vent outlet. Knife otkovyrnuv grill, you intermeddle in the room. We are looking for a way out. (Look for yourself). Upon his Rocker Office, about the cable anchorages find a skein of black tape. Take it. Now, right in the dressing room. Um, how do you seem now? But Gabriel is already driven by another power. He must necessarily be brought before Glouberom background to make him show his guts, even at the cost of what he Gabrielle becomes a wolf. And how to find and pay attention, and do not stumble on Grace? Only dressed clown, and coming on the scene. Take suit from a hanger and dress it. Then it is necessary to dress up as. Taking powder from a table, you hear the noise of the door. This is probably the intermission and go here. Realizing that sat in front of the mirror, someone noticed Gabriel in the mirror, the mirror to rub powder and quickly hide behind a screen.

     18. The actor, sitting in front of a mirror, nothing suspecting grimiruetsya clearing a piece of mirror for themselves. We ought to tape his mouth shut, to have time to run out on the stage instead. So you are doing. And besides, his own and svyazyvete. Now on stage.

     19. And there is a wonderful opera, wonderful music combined with great execution of the main vocals, it's just a delight! But here comes the appearance on the stage of jesters. How strange it behaves one of them! Grace, watching with binoculars for everyone on stage, too, it noted. She also noted that the background Glouber became nervous, he could not breathe, he even stood up. After a second Grace guessed someone on stage and it was terrified at the thought of what will happen now. Oh, she knew -That's it! Baron von Glouber, could not open the door, I jumped down from the box to the ground and ran ran to the basement, already uttering growling sounds, where he became ... "Black Wolf" ... yes, thus black wolf on crime Gabriel complained that people in the beginning. The audience, this abstract izcheznoveniem baron, in amazement and looking up standing on the stage of the gray wolf, which also ran to the basement by George whitened.

     20. So, all! Now you - the wolf! And you see the world is now in a different way. However, there is an opportunity to fix everything - it is necessary to kill the black wolf, or background Gloubera. Knowing that you do not deal with it, it is necessary to lure him into the heating room, ran to Lieber and Commissioner Grace is already noticed. Now the most important thing. You can close the door, only to open your way Can not open, because you are the wolf! Watching the map move the red square (it's black wolf) and the location of the blue triangle (this is you), you determine which doors must be closed to black wolf did not run into the street (on the map at the bottom left), and that with him not to meet face to face. That is because it is necessary to close the doors to black wolf was forced to go into the heating room (on the map at the bottom right room with a rectangle).

     21. This is probably the hard part! Here it is necessary to record the game more often. So, here is the heating room ...

     Here, as it can be seen already in the black wolf. You are here can alternately change management with Gabriel Wolf to Grace and back. Now it is necessary to transfer the management of Grace and open the door to the oven. Then you pass control back and wait for Gabriel Black Wolf jump. The cursor must be kept ready at about the left edge of the box to the right of the coal furnace. As soon as the black wolf jumps, jump immediately to it, thereby zatolknete it in the oven! Grace door slam shut, and you run away, while the thick-headed Commissioner did not shoot you. True, he tries, but Grace stops him ... Well, let's see the demise of the Black Wolf, and along with the end of the ordeal of the people and, of course, Gabriel, is transferred to the marvelous beauty spot on the bridge between the gorges overlooking the castle Ludwig II, Grace, along with Gabriel since nostalgia Ludwig with his unbridled imagination, which led to such tragedies, and Wagner's opera is loved Ludwig, who had no time to bring people to another his creation, but you did it with the strongest Gabriel and courageous Grace !

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